<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2523151871725488799</id><updated>2011-09-30T04:48:09.065-07:00</updated><title type='text'>Pangya To 3DS Max</title><subtitle type='html'>A homemade plugin that allows Pangya objects to be imported, animated and rendered in 3DS Max.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-7233798974368084776</id><published>2010-05-23T03:18:00.000-07:00</published><updated>2010-05-23T03:31:52.178-07:00</updated><title type='text'>Switch to Blender!</title><content type='html'>I found a few months ago a plugin for Blender (up to 2.49b) that can import almost all informations contained in *.pet, *.apet and *.mpet files. It wasn't working well until I recently debugged it. If you are its author, please contact me ^_^'&lt;br /&gt;&lt;br /&gt;Get it &lt;a href="http://www.mediafire.com/?emfmunyn4yd"&gt;here!&lt;/a&gt;, It worth the read!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-7233798974368084776?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/7233798974368084776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=7233798974368084776&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/7233798974368084776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/7233798974368084776'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2010/05/switch-to-blender.html' title='Switch to Blender!'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-8969668973505329389</id><published>2009-12-01T16:45:00.000-08:00</published><updated>2009-12-01T17:06:41.380-08:00</updated><title type='text'>Unpacking and processing files in a single click</title><content type='html'>Hello, Pangya fans ^_^'&lt;br /&gt;&lt;br /&gt;You'll find a tool to do what is said above in the &lt;a href="http://pangyato3dsmax.blogspot.com/2008/12/read-me-first-plz.html"&gt;Software Used&lt;/a&gt; and &lt;a href="http://pangyato3dsmax.blogspot.com/2008/12/setting-up-your-workfolder.html"&gt;Setting up your work folder&lt;/a&gt; sections.&lt;br /&gt;&lt;br /&gt;Have fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-8969668973505329389?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/8969668973505329389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=8969668973505329389&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8969668973505329389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8969668973505329389'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2009/12/unpacking-and-processing-files-in.html' title='Unpacking and processing files in a single click'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-7354702270134607474</id><published>2009-08-18T14:51:00.000-07:00</published><updated>2009-08-18T14:57:55.933-07:00</updated><title type='text'>No further improvements but...</title><content type='html'>Hello, Pangya fans!&lt;br /&gt;&lt;br /&gt;While I still play pangya thanks to Ntreev, and doing some renders for personal use, I'm thinking about releasing a tool to ease the use of this plugin.&lt;br /&gt;&lt;br /&gt;This tool will greatly shorten the time to process the mpet files.&lt;br /&gt;&lt;br /&gt;Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-7354702270134607474?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/7354702270134607474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=7354702270134607474&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/7354702270134607474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/7354702270134607474'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2009/08/no-further-improvements-but.html' title='No further improvements but...'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-5424944662972721919</id><published>2009-02-11T11:29:00.001-08:00</published><updated>2009-02-11T11:32:29.566-08:00</updated><title type='text'>No further improvements :/</title><content type='html'>Due to Albatross18's end, I've lost will to improve this script or add significal changes.&lt;br /&gt;&lt;br /&gt;Thanks for your understanding&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-5424944662972721919?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/5424944662972721919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=5424944662972721919&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/5424944662972721919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/5424944662972721919'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2009/02/no-further-improvements.html' title='No further improvements :/'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-707039006321888658</id><published>2009-01-16T13:06:00.000-08:00</published><updated>2009-01-16T13:09:52.832-08:00</updated><title type='text'>Direct mpet import ^_^'</title><content type='html'>I found a way to directly import mpet files into 3DS Max but I need to rewrite all the plugin.&lt;br /&gt;This method should allow me to import animations and entire courses, but I need a serious amount of time to do this.&lt;br /&gt;&lt;br /&gt;Estimated release: "When it's done" ^_^'&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-707039006321888658?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/707039006321888658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=707039006321888658&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/707039006321888658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/707039006321888658'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2009/01/direct-mpet-import.html' title='Direct mpet import ^_^&apos;'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-8778570800682621998</id><published>2008-12-12T15:44:00.000-08:00</published><updated>2008-12-12T15:48:53.164-08:00</updated><title type='text'>Changelog</title><content type='html'>Blog:&lt;br /&gt;- I found a solution for 3DS Max 9 and earlier. Please check the "Software used" section&lt;br /&gt;- Basic screenshots added&lt;br /&gt;&lt;br /&gt;Plugin:&lt;br /&gt;- no changes for the now, we're testing it ^_^'&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-8778570800682621998?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/8778570800682621998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=8778570800682621998&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8778570800682621998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8778570800682621998'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/changelog.html' title='Changelog'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-6655410844888991177</id><published>2008-12-10T11:45:00.000-08:00</published><updated>2010-05-23T04:02:05.048-07:00</updated><title type='text'>Welcome, Pangya fan!</title><content type='html'>What you'll find here:&lt;br /&gt;- a plugin for 3DS Max that can import Pangya models&lt;br /&gt;- a tutorial on how to use it&lt;br /&gt;&lt;br /&gt;What you'll NEVER find here:&lt;br /&gt;- Pangya hacks, calcs &amp;amp; cheats&lt;br /&gt;- 3DS max keygens, cracks &amp;amp; serials&lt;br /&gt;&lt;br /&gt;For the now, consider that this plugin is a release candidate version. I hope to get some feedback on it for fixing bugs and improve it ^_^'&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tof.canardpc.com/view/74411717-c1f2-4ef8-a21f-90db10bc65e7.jpg"&gt;here is a comic&lt;/a&gt; I made for my buddies. See it as a proof of concept.&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thanks for your understanding &amp;amp; have fun!&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-6655410844888991177?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/6655410844888991177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=6655410844888991177&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/6655410844888991177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/6655410844888991177'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/welcome-here-pangya-fan.html' title='Welcome, Pangya fan!'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-985242512374497452</id><published>2008-12-10T11:30:00.000-08:00</published><updated>2008-12-10T15:30:20.068-08:00</updated><title type='text'>Disclaimer</title><content type='html'>Use any information or tool published here at your own risks.&lt;br /&gt;&lt;br /&gt;This blog has been anonymously created.In order to create Pangya-related fan art you'll have to use a piece of software to unpack Pangya basefiles. As Albatross18 support stated, this is a bannable offense. I don't know other versions' point of view but it could be the same. You'll also use material licensed by nTreev without their permission (textures &amp;amp; models).&lt;br /&gt;&lt;br /&gt;I suggest you to publish your artwork anonymoulsy, like I'm doing,  to avoid being banned from your server. No fame or glory ^_^'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-985242512374497452?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/985242512374497452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/985242512374497452'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/disclaimer.html' title='Disclaimer'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-5532226203408893829</id><published>2008-12-10T11:15:00.000-08:00</published><updated>2009-12-15T09:54:34.982-08:00</updated><title type='text'>Software used</title><content type='html'>&lt;span style="font-style: italic;"&gt;Everything has been tested on 3DS Max 2009, please report me bugs with a screenshot if possible.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;edit: for earlier verions of 3DS Max, please download the correct Avguard extension on &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.scriptspot.com/"&gt;Scriptspot&lt;/a&gt;&lt;span style="font-style: italic;"&gt;. It works at least with 3DS Max 8.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is a &lt;a href="http://www.mediafire.com/?nl34cm2boiz"&gt;download link&lt;/a&gt; for the plugin itself and tools needed to process Pangya files.&lt;br /&gt;&lt;br /&gt;The zip file (813 Ko) contains:&lt;br /&gt;- pangyato3dsmax.ms&lt;br /&gt;- pangupk.exe&lt;br /&gt;- mpetmqo.exe&lt;br /&gt;- Read me.txt&lt;br /&gt;- &lt;a href="http://www.xnview.com/en/nconvert.html"&gt;nconvert.exe&lt;/a&gt;&lt;br /&gt;- nconvert_ReadMe.txt&lt;br /&gt;- unpak &amp;amp; process.bat&lt;br /&gt;- screenshot.png&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The download link may be down as I use a free acount on rapidshare. Please contact me if you can't download the pack.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Additionaly, you should download the free version of &lt;span style="font-weight: bold;"&gt;Metasequoia&lt;/span&gt;, a Japanese 3d modelling software as it could be useful to quickly browse Pangya objects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;pangupk.exe &lt;/span&gt;is used to unpack the projectg***.pak files&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;mpetmqo.exe&lt;/span&gt; converts native Pangya model files into Metasequoia objects files.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;pangyato3dsmax.ms&lt;/span&gt; is the script I created. It process Metasequoia files and import them in 3DS Max.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;nconvert&lt;/span&gt; is a wonderful tool to batch process image files.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;unpak &amp;amp; process.bat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;pangupk.exe and mpetmqo.exe are not mine and come from a hacking-related website. They are mainly used to hack Pangya. &lt;span style="font-weight: bold;"&gt;Please don't even think about hacking or cheating in this game&lt;/span&gt; as it could kill it like it killed many other online games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-5532226203408893829?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/5532226203408893829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=5532226203408893829&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/5532226203408893829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/5532226203408893829'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/read-me-first-plz.html' title='Software used'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-8559557972380300760</id><published>2008-12-10T11:00:00.000-08:00</published><updated>2009-12-01T17:04:06.856-08:00</updated><title type='text'>Setting up your work folder</title><content type='html'>You'll need about &lt;span style="font-weight: bold;"&gt;2&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;.5Gb&lt;/span&gt; somewhere on your hard drive.&lt;br /&gt;&lt;br /&gt;1) create a new folder (for this tutorial it will be called "Pangya archive")&lt;br /&gt;2)&lt;span style="font-style: italic;"&gt; unzip&lt;/span&gt; the previously downloaded file in it and &lt;span style="font-style: italic;"&gt;copy&lt;/span&gt; all the *.pak files of your game folder here.&lt;br /&gt;3) &lt;span&gt;double click "unpak &amp;amp; process.bat&lt;/span&gt;". This will do how it is named and will last from 5 to 20mn, depending on your computer.&lt;br /&gt;&lt;br /&gt;At this point, if you installed Metasequoia, you should be able to double click *.mqo files and view textured models.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-8559557972380300760?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/8559557972380300760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=8559557972380300760&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8559557972380300760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/8559557972380300760'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/setting-up-your-workfolder.html' title='Setting up your work folder'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-3873718926505546585</id><published>2008-12-10T10:30:00.000-08:00</published><updated>2008-12-12T15:59:59.782-08:00</updated><title type='text'>Loading the script</title><content type='html'>Launch 3DS Max. In the right pannel, click on the &lt;span style="font-style: italic;"&gt;Utilities&lt;/span&gt; icon then on the &lt;span style="font-style: italic;"&gt;Maxscript&lt;/span&gt; button. Then click on "Run script", load &lt;span style="font-style: italic;"&gt;pangyato3dsmax.ms&lt;/span&gt; and in the dropdown list select &lt;span style="font-style: italic;"&gt;pangyato3dsmax.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You should get something like this:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUBk9gLZHZI/AAAAAAAAAAU/Rx_A7nD0dos/s1600-h/Screenshot.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUBk9gLZHZI/AAAAAAAAAAU/Rx_A7nD0dos/s1600-h/Screenshot.png"&gt;&lt;img style="cursor: pointer; width: 171px; height: 265px;" src="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUBk9gLZHZI/AAAAAAAAAAU/Rx_A7nD0dos/s320/Screenshot.png" alt="" id="BLOGGER_PHOTO_ID_5278329771050737042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-3873718926505546585?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/3873718926505546585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/3873718926505546585'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/loading-script.html' title='Loading the script'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rRwEP4ykvdE/SUBk9gLZHZI/AAAAAAAAAAU/Rx_A7nD0dos/s72-c/Screenshot.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-2050569839513117757</id><published>2008-12-10T10:15:00.000-08:00</published><updated>2009-12-01T17:05:11.623-08:00</updated><title type='text'>Workflow</title><content type='html'>For this example, we'll import Titan Boo&lt;br /&gt;&lt;br /&gt;Click on "Load file..." and select &lt;span style="font-style: italic;"&gt;../Pangya archive/data/caddie/bboo/&lt;span style="font-weight: bold;"&gt;bboo.mqo&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;In the dropdown list ("Select an action") choose &lt;span style="font-style: italic;"&gt;import bones&lt;/span&gt; and click on &lt;span style="font-style: italic;"&gt;start.&lt;/span&gt;&lt;br /&gt;You should see green and red bones in your viewports.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rRwEP4ykvdE/SUGWi1GSprI/AAAAAAAAAAc/yUIfXBKh5kc/s1600-h/duplicated+bones.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 296px;" src="http://1.bp.blogspot.com/_rRwEP4ykvdE/SUGWi1GSprI/AAAAAAAAAAc/yUIfXBKh5kc/s320/duplicated+bones.png" alt="" id="BLOGGER_PHOTO_ID_5278665763368117938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's time for a little checkup. In order to correctly import bones hierarchy each bone must be unique. Red bones are bones with the same name.You now have to check and find which one should be kept and which one should be deleted.&lt;br /&gt;In the following screenshot, I kept only one bone for the hand, the middle one.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGWrJc68BI/AAAAAAAAAAs/z4Z40r3O5Kk/s1600-h/cleanup.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 278px;" src="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGWrJc68BI/AAAAAAAAAAs/z4Z40r3O5Kk/s320/cleanup.png" alt="" id="BLOGGER_PHOTO_ID_5278665906270695442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When everything is clean, select &lt;span style="font-style: italic;"&gt;import hierarchy&lt;/span&gt; in the dropdown list and click on &lt;span style="font-style: italic;"&gt;start.&lt;/span&gt;&lt;br /&gt;All remaining bones are now connected to each other, respecting the original hierarchy contained in the *.mpet (and then *.mqo) file.&lt;br /&gt;You can check this in the &lt;span style="font-style: italic;"&gt;Schematic view.&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGWnJ_24mI/AAAAAAAAAAk/d5G6gbqBECE/s1600-h/hierarchy.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 86px;" src="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGWnJ_24mI/AAAAAAAAAAk/d5G6gbqBECE/s320/hierarchy.png" alt="" id="BLOGGER_PHOTO_ID_5278665837697753698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's now time to &lt;span&gt;select&lt;/span&gt;&lt;span style="font-style: italic;"&gt; add&lt;/span&gt; &lt;span style="font-style: italic;"&gt;part&lt;/span&gt; in the dropdown list and click again on &lt;span style="font-style: italic;"&gt;start.&lt;/span&gt;&lt;br /&gt;The mesh is imported with a skin modifier assigned to it, as well as vertices weights for each bone.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rRwEP4ykvdE/SUGWvT0KMcI/AAAAAAAAAA0/DVaDKm0Q534/s1600-h/mesh.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 206px;" src="http://3.bp.blogspot.com/_rRwEP4ykvdE/SUGWvT0KMcI/AAAAAAAAAA0/DVaDKm0Q534/s320/mesh.png" alt="" id="BLOGGER_PHOTO_ID_5278665977771995586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can now pose your character by rotating bones on their local axis.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGjkCpag_I/AAAAAAAAAA8/e1fL-jVroFs/s1600-h/bboo.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_rRwEP4ykvdE/SUGjkCpag_I/AAAAAAAAAA8/e1fL-jVroFs/s320/bboo.png" alt="" id="BLOGGER_PHOTO_ID_5278680077836125170" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-2050569839513117757?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pangyato3dsmax.blogspot.com/feeds/2050569839513117757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2523151871725488799&amp;postID=2050569839513117757&amp;isPopup=true' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/2050569839513117757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/2050569839513117757'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/workflow.html' title='Workflow'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rRwEP4ykvdE/SUGWi1GSprI/AAAAAAAAAAc/yUIfXBKh5kc/s72-c/duplicated+bones.png' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-3191214339066299804</id><published>2008-12-10T10:00:00.000-08:00</published><updated>2008-12-12T16:01:00.172-08:00</updated><title type='text'>Tips and tricks</title><content type='html'>You don't have to import bones and hierarchy if you want something like clubs, trophies or power pots. Load your file and select &lt;span style="font-style: italic;"&gt;import static object&lt;/span&gt; in the action list then click on &lt;span style="font-style: italic;"&gt;start&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;On large objects you may have a hard time to correctly see bones (the dragon for example). Checking &lt;span style="font-style: italic;"&gt;Large object&lt;/span&gt; before clicking on &lt;span style="font-style: italic;"&gt;start&lt;/span&gt; will create thicker bones.&lt;br /&gt;&lt;br /&gt;Meshes are imported with a standard material. Checking Ink 'n paint material will create them with an ink 'n paint material. A small problem is that Ink 'n paint material can't handle texture with an alpha channel. :/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-3191214339066299804?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/3191214339066299804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/3191214339066299804'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/tips-and-tricks.html' title='Tips and tricks'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-2523151871725488799.post-4617384631803997937</id><published>2008-12-10T09:30:00.000-08:00</published><updated>2008-12-14T04:50:17.722-08:00</updated><title type='text'>Things to know</title><content type='html'>Smoothing groups are messed up and you'll have to edit them to get a correct render.&lt;br /&gt;&lt;br /&gt;You must close the script and open it again if you want to import another object with a different bones hierarchy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2523151871725488799-4617384631803997937?l=pangyato3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/4617384631803997937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2523151871725488799/posts/default/4617384631803997937'/><link rel='alternate' type='text/html' href='http://pangyato3dsmax.blogspot.com/2008/12/things-to-know.html' title='Things to know'/><author><name>An anonymous Pangya fan</name><uri>http://www.blogger.com/profile/13056893346155149115</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
