Wednesday, December 10, 2008

Tips and tricks

You don't have to import bones and hierarchy if you want something like clubs, trophies or power pots. Load your file and select import static object in the action list then click on start.

On large objects you may have a hard time to correctly see bones (the dragon for example). Checking Large object before clicking on start will create thicker bones.

Meshes are imported with a standard material. Checking Ink 'n paint material will create them with an ink 'n paint material. A small problem is that Ink 'n paint material can't handle texture with an alpha channel. :/